Folks, tell me if this has ever happened to you:
You’re walking along the winding path of life. You’re enjoying the adventure. You’re engaging in swashbuckling conflicts, visiting
exciting locales, chasing exploits for wealth and whimsy, passing from sunlit glen to goblin cave to enchanted dale, when suddenly… it stops. The adventure, I mean. It becomes tedious, bland, a nihilistic exercise in futility. Another level, another gemstone, another undead king to fell. How do you bring the magic back?
Enter Adventure Hooks by Tyler Crumrine. Roll your dice, consult the book, and suddenly:
Your weapons are sentient! Worse yet, they’re in charge!
You're being haunted by your childhood pets!
Your haters make you more powerful! Go cause a scene!
Everyone in the world gets three wishes! Look out!
Where did those clouds come from? Oh no! Acid rain!
Adventure Hooks will put the pizzazz in your picaresque, the vigor in your voyage, the questionable in your quests. These tabletop-RPG-ready hybrid poems operate like little imaginative boosts for you and your adventuring team. Use them unwisely; the results will hook you.
"Adventure Hooks offers a collection of concise, imaginative stimulus packages for the adventurous GM. If Barthelme and Kafka and Wittgenstein were GMs, their brainstorming sessions might have looked something like the contents of this book. These lively hooks push the boundaries of world building, and will push PC’s to new heights of engagement and fun (and, perhaps, occasionally, despair)."
Tim Earley, author of Linthead Stomp and Poems Descriptive of Rural Life and Scenery
"All lives—even those created in character sheets—beg for an occasional break from the restraints of the ordinary. Hilarious, helpful, & surprisingly insightful, Adventure Hooks gives a welcome influx of good-natured delirium to the dice-rolling worlds and doubles as a tour de force exploration of a previously unknown literary genre. As much a product of Dada & surrealism as of RPGs, Tyler Crumrine’s fertile & riotous imagination will hook you in all your campaigns, whether they be imaginary or real."
Mathias Svalina, author of Destruction Myth and Wastoid
"This book is ridiculous. Each entry you roll up seems impossible, but as the idea settles into your gray matter you think 'But maybe if...' and grab your notebook to scratch out a scenario. Suddenly that preposterous idea becomes a strange, new reality for your players to experience. Adventure Hooks will pry your mind open a little at the seams. No worries, it's a good thing."
Ray Otus, author of Plundergrounds
"Tyler Crumrine has managed in this slim volume to give us years worth of adventures. Everything from lands where words can indeed hurt you, despite the common adages to the contrary, to soaring chrysalline pod cities just waiting to hatch. He wraps it all up in no nonsense mechanics and the keen eye of someone who knows that story always trumps number crunching. This treasure trove of story prompts and scenario complications is no mimic, it is in fact, the real deal."
Jordan Shiveley, author of Codex of the Deep Spire and
"Tyler's got a sense for what'll make your blood rush before the dice clatter. Adventure Hooks is a useful addition to any tabletop gamer's bag of tricks."
Ken Baumann, author of Solip, editor/publisher of Satyr Press